DirectX11 enhanced: Tessellation (for soft 3D models), Compute Shaders-based realistic lighting (for Global Illumination), Volumetric Fog. PC high standard visuals (DX11 renderer, new Hi-Quality Assets, new Post Process Effects, multi-monitor solutions support, TriDef stereoscopic support). Ubisoft have also announced the specifications and requirements for the PC version: The fourth instalment in the Ghost Recon series takes place in the near future where a dirty bomb (ooh, saucy) has destroyed a Ghost team and it’s up to you to track down the source of the bomb, third-person-shootering your way across such locales as Nigeria, Pakistan, Russia and Norway. Ubisoft have announced that Tom Clancy’s Ghost Recon Future Soldier will be released for Microsoft Windows PC on 15th June, following its release for Xbox 360 and PS3 on 25th May.
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